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#ifndef SERVER_H
#define SERVER_H

#include <QDialog>
#include <QProcess>

QT_BEGIN_NAMESPACE
class QLabel;
class QPushButton;
class QTcpServer;
class QNetworkSession;
QT_END_NAMESPACE

//! [0]
class QTcpSocket;
class QProcess;
class QXmlQuery;
class QFile;
class Server : public QDialog
{
    Q_OBJECT

public:
    Server(QWidget *parent = 0);
    ~Server();

private slots:
    void openSession();
    void handleNewConnection();

    void handleRequest();
    QString commandForPlayer(QString aPlayerName);
    QString option(QString aId);
    void sendResponse(int aStatus, QString aResponseText);

    void readProcessOutput();
    void processFinished (int exitCode,QProcess::ExitStatus exitStatus);
private:
    void executeCommand(QString aRequest);
    void timerEvent(QTimerEvent *event);
    void checkIsSyncRequired();
    void sync();

private:
    QLabel *statusLabel;
    QPushButton *quitButton;
    QTcpServer *tcpServer;
    QStringList fortunes;
    QNetworkSession *networkSession;
    QTcpSocket *mClientConnection;
    QProcess *mProcess;
    QXmlQuery* mXmlQuery;
    bool mIsLastRequestSuccess;
    QString mCommandForPlayer;
    QString mPlayerName;
    QFile* mCommands;
    QString mCurrentTrackName;
    QString mCurrentRequest;
    bool mInternalSync;
};
//! [0]

#endif
